![]() ![]() The main priority in building this is to buff your Army of the Dead first, minions second. Rathma’s can be a quick farm with a Necromancer, but finding those high-level pieces in order to maximize the build can take quite a bit of time. This build can invoke visual clutter during grifts, but the feeling of endless power offers a most primal satisfaction that is worth sacrificing some visual fidelity for.Īs is tradition, we’re using a gear set and attempting to exploit the set bonuses to the best of our ability. Rathma’s unique set brings monstrous benefits befitting a Necromancer: permanent, unkillable summons reduce the Army of the Dead cooldown on hit while boosting its damage almost 2,000%. This Necromancer build amplifies that using both undead summons and the skill Army of the Dead. #2 - Rathma’s Army Necromancer buildĪny Necromancer worth their salt has the ability to summon skeletons from the ashes of the planet, bringing forth doom and carnage in their wake. ![]() ![]() The passive skill Spreading Malediction only comes into play when we’re actively proccing curses against enemies, so if you’re eschewing the curses altogether, Swift Harvesting could be a solid secondary passive. Either way, minions in their current form could definitely use a little extra help, or at least some more inventive abilities and passives for creating them.If you’re feeling adventurous, Bone Armor could be dropped for a curse such as Frailty, but you’re effectively removing one of the very few defensive abilities on an already squishy class. My current build uses Howl From Below, the amazing gloves that create kamikaze skeletons, and sending them sprinting off to explode against enemies feels more like what a minion-summoning Necromancer should be, rather than worrying about minion health and unit cap. But minions should feel disposable-why can't I have a giant horde of weak skeletons? Or some kind of spawn ability where I whack down a bone pile and it just keeps making new ones? ![]() You're often pushing against enemies above your level in higher difficulties, and maybe that's what has such a detrimental effect on your minions' effectiveness. If I had to make an educated guess, I'd say that the issue is partly to do with scaling. Howl From Below is good at making minions feel more disposable (Image credit: Blizzard)ĭon't get me wrong I love my minions, I'm just sad to discover that you have to give up so much to make them feel viable in the endgame. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |